About fix my ping
Last updated: July 17, 2026
Who We Are
Jay Fan Founder & Lead Tester
Gaming since 2018. Tested 15+ ping boosters, 8 VPNs, and 20+ gaming peripherals on real hardware across 3 Australian ISPs (Telstra, Optus, TPG). Based in Australia, testing across Asia-Pacific servers daily.
fix my ping is built by competitive gamers who got tired of dying to lag. We play Valorant, CS2, Apex, Fortnite, Tarkov, and WoW — and we've tested every major ping booster on the market across multiple ISPs in Australia and Asia-Pacific. We are not owned by any gaming company, VPN provider, or ping booster service.
🏆 Featured on Reddit r/gaming, r/PCMasterRace, and gaming Discord communities
How We Test
Every ping booster is evaluated across five dimensions:
- Ping Reduction (35%) — measured latency drop across 6 games × 3 ISPs, averaged over 10 test runs each
- Stability (25%) — jitter, packet loss, and consistency over 1-hour gaming sessions
- Game Compatibility (20%) — number of supported games, automatic routing, per-game profiles
- Price (15%) — monthly cost, free trial availability, money-back guarantee
- UX & Support (5%) — setup ease, UI quality, customer support responsiveness
Data Sources
All ping data is collected in-house using our own test rig: Windows 11, wired Ethernet, tested across 3 Australian ISPs (Telstra, Optus, TPG). We measure latency to game servers in Sydney, Singapore, Tokyo, Los Angeles, and Frankfurt. Tests are run weekly. We also incorporate user reports and community feedback from Reddit, Discord, and game forums.
How We Make Money
fix my ping is free to use. When you subscribe to a booster through our links, we may earn a commission at no extra cost to you. This does not affect our rankings. We test every product independently and never accept payment for placement. Our recommendations are based solely on the evaluation criteria above.
Our Testing Infrastructure
All tests are conducted on a dedicated testing rig with controlled variables to ensure reproducibility:
- Hardware: AMD Ryzen 7 7800X3D, RTX 4070 Ti, 32GB DDR5, wired Ethernet (Cat 6)
- ISPs tested: Telstra (NBN 100), Optus (NBN 100), TPG (NBN 50) - all Australian providers
- Server locations: Sydney, Singapore, Tokyo, Los Angeles, Frankfurt
- Testing protocol: 10 match sessions per game per booster, measuring min/avg/max ping, jitter, and packet loss
- Tools: WinMTR for route analysis, in-game network stats, PingPlotter for continuous monitoring
- Test schedule: Weekday evenings 7-10 PM AEST (peak congestion) and weekend mornings (off-peak)
We publish raw data alongside our recommendations. Every ping number on this site comes from a real test - we never use manufacturer claims or marketing materials as data sources.
Editorial Independence
fix my ping — independent publication. We are not owned by, affiliated with, or sponsored by any ping booster company, VPN provider, or gaming hardware manufacturer. Our rankings are based solely on test data.
When a booster underperforms in our tests, we say so - even if we earn commission from that booster. Our readers trust us because we publish negative results alongside positive ones. If a product doesn't work, we won't recommend it.
All affiliate relationships are disclosed on our disclosure page. Clicking an affiliate link never affects the price you pay.
Why Trust Our Ping Data
Ping measurement seems simple, but accurate testing requires careful methodology. Many review sites run a single speed test and call it a day. We don't. Here's what makes our data different:
- Real game servers: We connect to actual game servers, not generic speed test endpoints. Ping to a Speedtest server doesn't represent ping to a game server.
- Multiple ISPs: Results on Telstra may differ from Optus. We test on 3 ISPs and report which works best for each.
- Statistical significance: 10 test runs per game gives us min, max, average, and standard deviation. Single-run tests are unreliable.
- Jitter measurement: Average ping is meaningless if it spikes. We measure jitter (variation) and reject any booster with >10ms jitter.
- Packet loss tracking: Any booster with >0.5% packet loss in our tests is flagged as unsuitable for competitive play.
Updates and Corrections
We update our test data monthly. If a booster releases a major update that changes performance, we re-test and update our rankings. If you find an error in our data or disagree with our findings, contact us at the email below - we investigate every report. We believe in transparency. If we make a mistake, we correct it publicly.